Twilight: 2000 Campaign

A Twilight: 2000 (4th Edition) campaign, set in the ruins of Poland in the summer of 2000. The party fights to survive the aftermath of the war — scavenging, dodging Russian occupation forces, and entangling with the Polish resistance around Lodz, Radom, and beyond.

Use this page (or the sidebar) to navigate the vault.

The Party

  • Characters — the player characters: their Moral Codes, Big Dreams, Buddies, and how each has changed over the campaign.

Story

  • Storylines — ongoing plot threads and arcs running in the background: what’s known, who’s involved, and what’s still open.

Recaps

Narrative summaries of play, for catching up between sessions:

  • Out of the Prison, Into the Ruins — June 7–9, 2000: the haven collapses, the Radom Zip drive changes hands, and Mik shows his true colors.
  • Back to the Wreck — June 9, 2000: Zofia won’t break, the drive stays locked, and the party goes back for the APC under the Prison’s eyes.
  • Guns Fall Silent — June 9, 2000: the wall answers, Mik goes down in the open, and the one gun the party counted on never speaks.
  • The Gun Speaks — June 9, 2000: Archer’s silence explained the worst way, an M16 from nowhere, and a fighting withdrawal to the cottage.
  • Do Not Approach — June 10, 2000: Zofia finally talks, the party runs north on fumes, and a voice near Grojec warns them off.

Session Logs

Day-by-day record of the party’s actions, in the in-world calendar: